![]() FIXED: An issue where Iolian NPCs would equip Unique codename weapons.If you encounter any problems, let us know :). There was a slight miscommunication today, so the store page for the DLC went live before the complete DLC configuration was done. IMPORTANT: Since there were some major changes in the game world, please note that any mod should be made specifically for Origins so it would work properly (depends on what the mod changes of course). Below is the list of fixes we've done for the vanilla game and Secrets of Aethera which you might also find useful ). It's a thank you from us to You, the community, for your support and dedication, and for putting up with us all this time. It's free as stated before and as promised in Early Access. We've been working hard to get this DLC out. Here's a little something from us here at LGM :). UPDATED: Game now records more data into the Log.txt.UPDATED: Riftway slightly optimized for better performance.UPDATED: Optimized Junkyards to increase performance.Several textures were never released from memory. FIXED: A memory leak that would manifest after a long playing session.FIXED: An error that would cause the game to crash when accessing the Starchart after all nebulas were removed from the game world.FIXED: An error where the Apocalypto didn't regenerate shields after they were shut down.FIXED: Waiting for orders objective issue when crossing from mission 22 to mission 23.FIXED: Faction change issue related to the Korkyran Triumvirate and the Liberation front (Origins DLC).FIXED: An error in the "Rogues signing off pt.2" mission (Origins DLC).FIXED: A potential CTD error when merceneries are attacking a defense platform.FIXED: An error that could potentially cause the game to crash when a fighter is firing a missile at the same time as the ship is going through its OnDestroy animation.Nothing major today, so I won't drag this too long. We've got a small update ready for you today. ADDED: Maximum number of turrets per weapon battery and per ship is now increased.UPDATED: Optimized light weapon firing calculations and VFX for improved performance.UPDATED: Asteroid fields optimized - Improved loading time and physics calculations. ![]() ![]() UPDATED: Junkyard optimized - Improved loading time and physics calculations.UPDATED: Optimized collision meshes for structures and platforms to improve performance.UPDATED: Fighters now move more quickly.FIXED: Several database balancing errors in Russian, German and Polish localizations. ![]()
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